What CD Projekt actually looks for
CD Projekt, headquartered in Warsaw, Poland, built its reputation through CD Projekt Red on The Witcher series and Cyberpunk 2077, and also owns GOG.com, a digital storefront known for selling DRM-free games. Cyberpunk 2077's 2020 launch was notoriously rocky, with severe bugs on last-generation consoles leading Sony to temporarily pull the game from the PlayStation Store, and CD Projekt spent roughly two years rebuilding the game's reputation through patches and the Phantom Liberty expansion, eventually turning it into a respected recovery story in the industry. This history means interviewers often ask about handling public failure and long recovery efforts, since it's one of the most well-known turnaround stories in modern gaming. CD Projekt has also talked publicly about improving development practices and crunch culture following criticism during Cyberpunk 2077's crunch-heavy final development push, similar to concerns raised at other AAA studios.
Common questions and how to answer them
How would you rebuild trust with players after a troubled launch? This directly references the Cyberpunk 2077 launch and recovery; answer with a real example of turning around a damaged reputation through consistent, incremental delivery rather than a single big fix. How do you balance ambition with realistic scope on a long, high-pressure project? Reference the lessons CD Projekt has talked about publicly regarding scope and crunch management after Cyberpunk 2077's development. What's your view on DRM-free game distribution, given CD Projekt owns GOG? Show you understand the tradeoff between DRM-free convenience for players and the piracy and revenue tracking challenges it creates for publishers. Across all three, show that you understand Cyberpunk 2077's recovery as a genuine, hard-won turnaround rather than treating it as a minor footnote in CD Projekt's history.
How to prepare
Understand the full Cyberpunk 2077 launch and recovery timeline, including the PlayStation Store removal and the Phantom Liberty expansion, since it's likely to come up in some form regardless of your role. If you're interviewing for a technical role, be ready to discuss what open-world game bugs at that scale typically stem from and how QA and certification processes catch or miss them. Know the distinction between CD Projekt Red (game development) and GOG (digital storefront), since they're related but operationally distinct parts of the company. Expect the process to include a portfolio or technical test relevant to your discipline, and be ready to discuss specific bugs or design tradeoffs you've navigated on past open-world or narrative-heavy projects.